Bring your AI account. Choose Codex or Claude Code when you open Playable.
Early access v0.1.7 · Bundled Blender 4.5 & Godot 4.6 · 100% local files
Interactive studio workspace.Click any control inside the editor, or scroll to inspect each panel.
Bring the agent you already trust.
Connect directly to your local Codex or Claude CLI session with full project awareness, existing sign-ins, and zero middleman token markups.
Structured Plan, Blockout, and Polish skills guide your agent from discovery and greybox layout to finished multi-part 3D assets while capturing viewport previews automatically.
Try it in the panel: Type a prompt in the composer or switch between Codex and Claude.
See the scene as it builds.
Stop diffing thousands of lines of scene coordinates in the dark. Every asset, light, and terrain placement renders right inside the studio.
Blender geometry and scene updates arrive at live checkpoints while your agent is still working. Switch between Build composition, isolated Model editing, and the Asset library in one bar.
Try it in the panel: Switch between Build, Model, and Assets in the top workspace bar.
Point, nudge, and lock it in.
Never waste a prompt asking an agent to move a tower two units left. Select any object and dial in exact transforms, materials, and source links yourself.
Numeric edits to position, rotation, and scale write back to the local project graph immediately with full Undo and Redo history.
Try it in the panel: Edit the X, Y, or Z transform values or open the Scene hierarchy tab.
Model once. Place everywhere.
Playable separates reusable 3D source assets from placed scene instances, keeping your world modular and fast to iterate on.
Refine a citadel tower, pine tree, or boulder once and publish. Every linked instance in the scene updates while preserving its placement, verified by built-in scene integrity checks.
Try it in the panel: Select an asset card in the dock or open Tests and click Run checks.
Blender and Godot, wired in.
No fragile Python paths or broken export scripts. Playable bundles pinned Blender 4.5 LTS and Godot 4.6 runtimes alongside creative connectors.
Pair Three.js or headless Blender for modeling with Three.js or Godot for runtime playback, and connect image, 3D mesh, rigging, audio, or custom MCP servers.
Try it in the panel: Switch between Models, Connectors, and Engines in Settings.
Plain files in your own folder.
No cloud lock-in or opaque binary blobs. Every Playable project is a clean, Git-friendly directory on your machine.
Scene graphs live in .playable/project.json alongside standard scripts, AGENTS.md, CLAUDE.md, and .agents/skills/playable contracts out of the box.
Try it in the panel: Click through the files in the folder tree to inspect the project structure.
Every panel is live. Click around.
Early access · Choose your platform to see available downloads
Common questions
3D assets, stylized environments, interactive scenes, and playable games. Playable brings procedural and Blender modeling, scene composition, agent conversations, and Godot or Three.js runtimes together in one local workspace.
You need access to the AI provider you choose. Native agent sessions use the provider’s own sign-in (such as codex login or Claude Agent SDK credentials); API workflows use your configured OpenAI or OpenRouter key.
The editor, your project files, and the bundled Blender and Godot engines run locally on your machine. AI requests and connected creative services use their respective providers’ networks. The app also checks for updates online and downloads a package when you choose to update.
Yes. Blender builds publish real geometry at checkpoints, and scene changes arrive progressively while an agent is working so you can inspect progress early without waiting for a long run to finish.
Desktop downloads are available for Apple silicon Macs, Intel Macs (macOS 13.1+), 64-bit Windows 11, and 64-bit Ubuntu 24.04. Each package includes the matching Blender and Godot runtimes. Mac builds are early access and still require Developer ID signing and notarization; macOS may block opening them or require approval in Privacy & Security. Download the desktop app to use your local files and native engines.
Yes. Your project stays in a plain local directory. Use compatible installed engines, customize project skills in .agents/skills, and connect external tools through MCP.
3D assets, stylized environments, interactive scenes, and playable games. Playable brings procedural and Blender modeling, scene composition, agent conversations, and Godot or Three.js runtimes together in one local workspace.
Explore the studio tour above, then install Playable to build and test your own games locally.